Glossary πŸ€“

 

  • Affordance: The action embedded in an object. 
  • Agency: The amount of control the user has on a virtual Space.
  • Augmented Reality (AR): Virtual objects overlaid on the real-world environment.
  • Animations: Objects in motion that enhance the feeling of presence. 
  • Audio composition: Aural design to build presence.
  • Cognitive load: The amount of information a user absorbs inside the virtual Space. 
  • Cone of focus: The zone where you should place the most relevant information. 
  • Cues: Signals to guide a trajectory or to direct the user's attention. 
  • Emotional palette: Feelings that set the tone and trigger action within the virtual Space. 
  • First point of view: User's narrative mechanics as a protagonist inside the virtual Space. 
  • Freedom of choice: The user's capacity to move inside the virtual Space at his own will. 
  • "Free Me" environment: Type of environment where the user moves around the virtual Space with a sole exploration purpose. 
  • Global agency: The user holds the power to change the entire story. 
  • Grounded environment: Type of environment for a static audience to be seated, tethered, or immobile. 
  • High poly: Class of 3D objects with a higher number of meshed polygons. 
  • Human-in-the-Loop approach: This approach refers to an autonomous system that depends on human input.
  • Immersion: The credibility of a virtual Space triggered by technical mechanics. 
  • Interactions: Actions the user performs, which intensify his agency. 
  • Iteration: A second and more sophisticated version, focused on the environment mechanics. 
  • Local agency: The user holds the power to change one scene inside the story. 
  • Low poly: Class of 3D objects with less number of meshed polygons. 
  • Map environment: Type of environment for active users who move around to achieve a goal. 
  • Mixed Reality (MR): Virtual environment combined with the real world that interacts with it. 
  • Navigation: Movements, control inputs, and ease within the virtual environment. 
  • Nodes: Small units that contain specific customizable properties. 
  • Presence: The feeling of really being in a virtual realm. 
  • Prototype: First and basic version of a virtual Space. 
  • Stereoscopic sound: Soundtrack class that creates the illusion of multi-directional audible perspective. 
  • Storytelling: Narrative mechanics used to organize a series of events. 
  • Testing: Final stage, meant to validate the Space mechanics by watching an audience experience them. 
  • Visual composition: Aesthetic choices that defines your experience's identity.
  • Virtual Reality (VR): Users are immersed in a fully artificial digital environment that shuts out the real world. 
  • VR multi-sensory interface: Sight, hearing, and touch create one coherent feeling of presence.