Available on : All Plans
Trigger Zones can trigger an event whenever an object or player enters a predefined area.
Finding Trigger Zones:
Collections -> Scripting Assets
Using a Trigger Zone in a scenario
As an example, here’s how to use the Trigger Zone to make a Teleport Point disappear when a user reaches its location.
Note that this manipulation also requires understanding of the Canvas and Multiple Node. Refer to the linked articles to learn more about these two concepts.
- Add a Trigger Zone, a Teleport Point and a Canvas to your Space.
- Inside the Canvas, create a scenario to make the teleport point disappear using the Trigger Zone Node and the Show/Hide Node.
- Place the Trigger Zone in the same location as the Teleport Point.
Note: When using the collision of a user instead of an asset, the asset toggle must be put to false.