Event and Trigger Nodes allow for events to be triggered within a given Scenario.
Event and Trigger Nodes available:
- On Start Canvas: Detects when a Canvas starts.
- Event: A customizable event that can be named by the user.
- Trigger: A customizable trigger that can be named by the user.
- On Assets Collision: Triggers when two assets collide with each other.
- On Hands Collision: Triggers when the user's hand collides with a specific asset in the Space.
- Vector Collision: Triggers when a vector projected from an asset hits a target.
- On Button Press: Triggers when the Primary (A or X) or Secondary (B or Y) button is pressed on the dominant or non-dominant controller.
- On Trigger Press: Triggers when the trigger button on a VR controller is pressed.