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The Particle System brings your scenario to life with real-time animated effects such as rain, smoke, fire, and flames, enabling dynamic and immersive environments that can simulate live challenges.
Types of Particles
Finding the Particles:
Collections -> Scripting Assets
Customizing the Particles
To customize particles, you can remix them and edit several components such as their quantity, uniformity, density, flow, shape, velocity, and color. You can also preview the results via this panel.
Creating a Particle stream
In the following video, we’ll show you how to use the Start emission and Stop emission Nodes to start, and stop a fire.