Hi everyone! ππ½
If sometimes you feel lost in a 3D space π±, the following StellarX features will guide you in your virtual endeavors πΊοΈ. Indeed, it is always good to know where to go, especially in the Metaverse π.
New Features π«
- We are happy to announce the release of a new Pro Experience asset: the Waypoint π£. With the help of a Waypoint, you can now create paths for your assets to follow, adding more depth to your creative experience π.
- Of course, we also added new Nodes to help you manage your paths as you wish through our Scenario system.
Improvements ππ»
- As a Pro user, you can now use a Web Panel to access your Zoom, Google Meet, or Microsoft Teams meetings directly from StellarX π§. Your default microphone will be selected as the mean of communication for the Web Panel.
- Also, we brought many visual improvements to the Basecamp. Texts are now easier to read, and every UI component has been standardized to give more comfort and improve the experience π€.
- Moreover, we improved the error messages format throughout the application to make them easier to read.
Bug Fixes π
- Fixed the Ginger Bread asset colliders from the Christmas collection to better reflect their size.
- Fixed reflection issues in the Hello Desert template.
- Fixed a rare issue where some Spaces could not be played in Multiplayer because of a server validation.
- Fixed an issue where renaming a Space was not possible in Desktop mode.
- Fixed an issue where the water from the Forest template would be rendered before other UI elements, creating a weird overlap effect.
- Fixed an issue where Avatars' feet in Multiplayer would be reset at the center of the Space when going out of bounds.
That's all folks! Stay tuned for future updates.
Cheers,
- The StellarX Crew β¨