- Affordance: The action embedded in an object.
- Agency: The amount of control the user has on a virtual Space.
- Augmented Reality (AR): Virtual objects overlaid on the real-world environment.
- Animations: Objects in motion that enhance the feeling of presence.
- Audio composition: Aural design to build presence.
- Cognitive load: The amount of information a user absorbs inside the virtual Space.
- Cone of focus: The zone where you should place the most relevant information.
- Cues: Signals to guide a trajectory or to direct the user's attention.
- Emotional palette: Feelings that set the tone and trigger action within the virtual Space.
- First point of view: User's narrative mechanics as a protagonist inside the virtual Space.
- Freedom of choice: The user's capacity to move inside the virtual Space at his own will.
- "Free Me" environment: Type of environment where the user moves around the virtual Space with a sole exploration purpose.
- Global agency: The user holds the power to change the entire story.
- Grounded environment: Type of environment for a static audience to be seated, tethered, or immobile.
- High poly: Class of 3D objects with a higher number of meshed polygons.
- Human-in-the-Loop approach: This approach refers to an autonomous system that depends on human input.
- Immersion: The credibility of a virtual Space triggered by technical mechanics.
- Interactions: Actions the user performs, which intensify his agency.
- Iteration: A second and more sophisticated version, focused on the environment mechanics.
- Local agency: The user holds the power to change one scene inside the story.
- Low poly: Class of 3D objects with less number of meshed polygons.
- Map environment: Type of environment for active users who move around to achieve a goal.
- Mixed Reality (MR): Virtual environment combined with the real world that interacts with it.
- Navigation: Movements, control inputs, and ease within the virtual environment.
- Nodes: Small units that contain specific customizable properties.
- Presence: The feeling of really being in a virtual realm.
- Prototype: First and basic version of a virtual Space.
- Stereoscopic sound: Soundtrack class that creates the illusion of multi-directional audible perspective.
- Storytelling: Narrative mechanics used to organize a series of events.
- Testing: Final stage, meant to validate the Space mechanics by watching an audience experience them.
- Visual composition: Aesthetic choices that defines your experience's identity.
- Virtual Reality (VR): Users are immersed in a fully artificial digital environment that shuts out the real world.
- VR multi-sensory interface: Sight, hearing, and touch create one coherent feeling of presence.
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