Hello there, 👋🏻
As the Holiday season nears, we've been working very hard to bring you some festive surprises this Christmas. 🎄 Here's what you can expect...
New Features 💫
- Check out the new Collisions feature!
- We added the possibility to select the desired collision type for your asset through the Remix Panel. This will empower you to control exactly how you want your assets to behave in your experiences.
- For basic and performant collisions, select the Box Collider.
- For more precise and immersive collisions, select the Convex Collider.
- For very precise, but non physical* collisions, select the Concave Collider.
- We added the possibility to select the desired collision type for your asset through the Remix Panel. This will empower you to control exactly how you want your assets to behave in your experiences.
*Because Concave assets have a collider applied all around them instead of over them like Convex assets, the "Is Physical" Remix cannot be activated due to performance implications. You will still be able to collide other assets onto them, but gravity and force won't be applied to the concave assets. We recommend using them only for very precise environmental assets, or when you need them to contain other assets (shelves, containers, boxes, etc.).
Improvements 👍🏾
- Following our new Collision feature, we have greatly improved the visual of our Remix Panel. Check out this "before-after"; sweet, eh?!
- A Color field was added to the Glow Node, to give the users more flexibility.
- We have improved how we handle Voice Sessions in Multiplayer.
- Users that get disconnected or timed out after a long period of inactivity are now being reconnected automatically when coming back to their Session.
Bug Fixes 🐞
- Fixed a problem with the Canvas Zoom / Unzoom, where doing the action when first opening a Canvas would trigger the action twice.
- Fixed an issue where Canvases could be opened and brought in Preview mode.
- Fixed an issue where selecting a Mechanical asset as a Node Reference would get difficult because the pointer would not collide properly with the asset itself.
- Fixed an issue where avatar orientations in Multiplayer would sometimes mismatch the actual orientation of the user.
- Fixed an issue where undoing the creation of a Starting Point would leave you with no more Starting Point, instead of returning it to its initial position in the Space.
- Fixed an issue where Remixing the volume of a Media Panel would impact audios, but not videos.
- Fixed a problem that prevented some users to Remix Particle Systems.
We wish you all amazing Holidays. See you all in the New Year. 🎉
- The StellarX Crew ✨