Hello there, 👋🏻
As summer gets into full swing, the StellarX team is excited to bring you a host of improvements!
Improvements 💫
Avatar Recorder
The avatar recorder’s remix panel has been improved to make it even easier to use.
We are also pleased to announce that the Avatar recorder is now also available in Multiplayer Create sessions!
Grab Interaction
In VR, we enabled users to be able to grab assets with their virtual hand in addition to the pointer tip of the controller that was previously the default. This will ease the process of manipulating assets.
Dynamic Node Refresh
With the node refresh, when a value is changed, either manually (by remixing nodes) or by connecting value nodes to the scenario, the nodes will automatically display the new value.
Better Node Visibility
We added a blue border around tracked nodes to have a better contrast of which nodes are tracked or not.
Removed the Socket to the Gate Node: Default State field.
After many thoughts, it didn't make sense to be able to change the default state of a gate node during the execution of a scenario. As a result, the socket linked directly to the default state was deleted. However, the default state can still be modified in the remix before starting the scenario.
Bug fixes 🐞
UI arrow collision: Fixed issue where UI arrow was colliding with other assets.
Path point deletion: Fixed issue where the user was unable to delete path points by clicking the (-) minus sign button.
Media Panel UI: Fixed issue where the Media Panel UI was broken when using toggles.
Canvas name length: Fixed issue where the 30-character limit on canvas names created problems for old scenarios with names longer than 30 characters.
String variable node: Fixed issue where the string variable node did not work with events and triggers.
VR keyboard URL input: Fixed issue where the VR keyboard field restricted input of lengthy URLs.
VR blue square: Fixed issue where a blue square followed the user's base in VR.
Black screen in preview mode: Fixed issue where a black screen appears when entering preview mode after undoing a create path point action.
Bandwidth Limit Message: Fixed issue where an incorrect message was displayed when a user downloaded a space beyond the bandwidth limit.
Lock State Retention: Fixed issue where the Media Panel and Avatar's remix panel did not retain their lock state.
Numeric Field Selection: Fixed issue where selecting a numeric field from the Color widget without closing the virtual keyboard first caused the previous keyboard value to be entered into the newly selected input field.
Black Screen on Login: Fixed issue where users were stuck on a black screen if permissions text appeared in the login environment.
Physics Undo: Fixed issue where undoing the physics of an asset caused it to remain physical in preview until the physics were modified again.
Path Point Undo: Fixed issue where undoing a path point before hovering did not move the point.
Basecamp UI on Android: Fixed issue where the Basecamp UI broke if a user opened a space not compatible with Android.
Thank you for being a part of our journey as we work to make StellarX even more enjoyable! Your feedback and support inspire us to keep pushing boundaries. We hope you’re having a fantastic summer! 🌟
Cheers,
The StellarX Crew ✨