Hello there, 👋🏻
🍂 We’ve got some exciting news! As the leaves change colors and fall settles in, we're introducing a brand new update that brings fresh features and enhancements designed to elevate your experience.
New Feature 💫
Teleport Access
We've added a feature to allow or prevent teleporting onto specific assets, making navigation smoother and more intuitive.
To control which assets can be teleported onto, use the toggle found in the asset remixes. All asset remixes, except those with custom colliders, now feature a teleport access toggle.
If the teleportation toggle on an asset is set to false, no arrow will appear, and teleportation will not be possible
Improvements
Media Deck Replication
Collaborating users can now see all actions mirrored on the Media Panel in real time. Replication ensures that everyone interacting with Media experiences the same content simultaneously, keeping everything perfectly in sync.
Manage Storage Access
The Manage Storage section displays Spaces that have been imported to the cloud.
With cloud importation being a pro-only feature, this section was previously only visible to pro users. It is now visible to all users, ensuring they don't lose access to their Spaces if their license expires.
To keep everything running smoothly, messages provide users with clear guidance and context. These messages are displayed in the top-right corner of the Manage Storage section.
Imported Media Formats
The following imported media formats are now supported on all platforms:
- Supported audio formats: MP3, WAVE, WAV, OGG, AIFF, AIF, MOD and XM.
- Supported video formats: MP4, MOV, WEBM, M4V and VP8.
More information about importing your own media right here.
Exiting Complex Spaces
We've significantly reduced the time it takes to return to the lobby after exiting complex Spaces, making workflows faster and much smoother.
Bug fixes 🐞
Lock/Unlock: Fixed issue where an asset was stuck in a locked state when pointing and hand grabbing at the same time.
Media Panel: Fixed issue where an asset was locked in Create mode when grabbed using left click in Preview mode.
Particles: Fixed issue where pause and resume behavior was inconsistent between solo and multi modes.
Bounding Box Color: Fixed issue where a locked asset’s bounding box turned blue instead of red when hovering with the hand.
BaseCamp: Fixed issue where Avatars had their heads cut off in previews made in Create multi mode.
MultiCreate - Lock/Unlock: Fixed issue where the bounding box color did not update properly when changing the lock state while pointing at the asset.
Avatar Recorder: Fixed issue where animation restarted if the sound was longer when pausing and playing in Preview mode.
Grab: Fixed issue where the hand rotation panel remained open if the user left the Space and returned, and the toggle was not reset by default.
MultiCreate - Avatar Recorder: Fixed issue where the Avatar Recorder had no synchronization with the animation in Preview mode.
Color Widget: Fixed issue where the color wheel was not correctly set the first time the color widget was opened.
Canvas: Fixed issue where undoing while holding the minigraph and then trying to change canvas settings or name broke StellarX.
Spaces: Fixed issue where assets that should be grabbable in templates were not.
Media Panel: Fixed issue where the skip10 button on the media panel paused videos but not audio.
Media Panel: Fixed issue where an asset kept the "Add media" position when switching to preview mode without closing collections.
Basecamp: Fixed issue where the "Create Spaces" message did not appear when there were no Spaces in the "My Spaces" section.
Avatar Recorder: Fixed issue where the audio preview broke if no animation was added.
Preview - Asset Position Reset: Fixed issue where asset positions were not correctly reset when returning from preview mode a second time.
Templates: Fixed issue where Airdock assets with custom colliders were not correctly updated.
Space Sharing: Fixed issue where uploading only to the cloud caused issues with locally imported assets.
Nodes: Fixed issue where snapping an asset to an interactive node did not make it behave as the interactive.
Thank you for being part of our journey as we work to make StellarX even more enjoyable! Your feedback and support inspire us to keep pushing boundaries. As the air turns crisp, we hope you're enjoying a wonderful fall season! 🍂✨
Cheers,
The StellarX Crew ✨