StellarX’s Quick Actions menu allows you to remix, lock, and unlock assets.
Opening the Quick Action menu
- Point to an asset. You’ll find the menu on the dominant hand controller (right hand as default).
- There, you can open the remix panel, or lock/unlock an asset by selecting one or the other with the controller joystick.
Remix Panel
Through the Remix Panel, you can edit various components of an asset such as its name, its position, its scale, its lock or unlock state, its physical state, and its collider type.
Switching the Assets Collider
A collider is like an invisible outline or boundary around an object in virtual Space. It makes the object act as if it’s solid. For example, if you throw a virtual ball at a virtual wall, the collider around the ball will make it stop when it hits the wall, just like in real life.
StellarX offers you 3 choices of boundaries for your assets.
Box Collider: A basic, box-shaped boundary around an object.
Convex Collider: A closer fit to the object’s shape; but only wraps the outer surface, so it won’t cover any hollow areas. Great for curved, or slightly detailed objects.
Concave Collider: Matches every detail of the object, including hollows and curves. Best for complex shapes, but uses more processing power.
Making an Asset Physical
Toggle to True
When you set the toggle to “True,” you are enabling physics for the asset in Play mode. This means the asset behaves more like a real object: it can be picked up, thrown, dropped, and moved around. For example, if you pick up a box and drop it, it will fall to the ground.
Toggle to False
When you set the toggle to “False,” the asset remains fixed in place and will not move on its own in Play mode. It will only move if you use specific nodes in your Canvas, like "Set as Tool" or "Snap," to interact with it.