Function:
- Play an Animation of a Selected Animated Asset
Can be connected to:
- Nodes with Flow inputs (Behavior, Action, Flow Controls, Events and Triggers)
- Asset Reference Nodes
Particularities:
- This Node cannot be used on its own. It has to be part of a chain that contains a Triggering Node such as: an Event Node, a Trigger Node, an On Start Canvas, Interactives Nodes, or a Trigger Zone Node.
Using the Play Animation Node
Example: Making a character run.
In order to recreate this scenario, you’ll need to place these assets in your Space:
- A Canvas
- An animated character (here, we use one that can be found in the Character Collection)