Hello there, 👋🏻
With the winter season in full swing, we’re excited to share something special! This February, we’re rolling out a fresh update with improvements designed to enhance your experience. ❄️
New Features 💫
Canvas access in Multiplayer Create Mode
In Multiplayer Create Mode sessions, the Canvas can now be opened in View-Only mode, allowing users to explore the scenario's content and nodes, something previously unavailable.
This enhancement makes it easier to showcase scenario construction, highlight node usage, and suggest alternatives for better optimization. It also helps users understand the building process and debug their own scenarios.
Users no longer need to remove their space from the cloud to view scenarios. This simplifies collaboration, enabling two users to discuss and visualize a scenario together without taking it offline or relying on screen sharing.
Performance Profiler Standalone Indicator
On the Stellarx Steam version, the performance profiler geometry indicator now includes a dedicated section for Standalone geometry metrics. This enhancement provides clearer insights into Standalone performance limits, helping users optimize their spaces on Steam to ensure better compatibility if or when using the space on Standalone.
New Two-Section Geometry indicator:
- The first section indicates the performance limit for Standalone, which is capped at 500K triangles.
- The second section begins at the 500K separator and extends up to 5M triangles, representing Steam’s performance limit.
In both sections, the indicator shifts from purple to red at 75% to highlight potential performance concerns.
Improvements
Standardization of Assets
With the latest update we're ensuring consistency across Stellarx on Meta and Stellarx on Steam by making all built-in assets and templates the same across versions. Spaces created on one platform will be fully compatible with the other, providing a seamless experience when switching devices.
International Servers
We have deployed multiplayer servers in the European region to improve performance and reduce latency for players using multiplayer sessions in this area.
Space Sizes Transparency
Space sizes are now more transparent. They now include the total size of all cloud assets, ensuring consistency across downloading, uploading, and saving. Previously, space sizes could vary between these actions, but this update provides a uniform measurement.
The space size is always available in the Space information Panel in the basecamp.
Bug fixes 🐞
Avatar Recorder - Fixed issue where the avatar kept restarting its animation whenever buttons were toggled in the remix panel.
Color Widget - Resolved issue where closing the panel while holding the brightness bar caused the color widget to break.
Nodes - Fixed bug where the Equal Node did not work when the target input value was directly typed in.
Performance - Optimized project loading times for spaces opened from My Spaces.
Performance Profiler - Corrected incorrect Android geometry limit display
❄️ Thank you for being part of our journey to improve StellarX! Your support keeps us moving forward. Wishing you a season of warmth and excitement!
Cheers,
The StellarX Crew ✨