New Features
Loading Screen
We are introducing a redesigned loading screen in StellarX to improve clarity, consistency, and overall user experience when entering the application and opening a space.
New look and feel
Clean design with the StellarX logo and a dark background
An animated spinner to show that the system is working
A progress bar with step-by-step messages
More helpful messages
When opening Basecamp, you’ll see:
Preparing Assets & Initializing Menu
Loading Modules, Repositories & Libraries
Loading Basecamp
When opening a Space, you’ll see:
Preparing assets
Loading space and Scenarios
Faster and smoother transitions
The loading screen only shows for as long as it takes to load — no extra wait time.
⚠️ Note: When entering a large or complex space, transitions may appear less smooth due to the extra time required to load the Space.
Improvements
Basecamp
Error Handling – Warnings are now more detailed when creating or deleting a code or cloud space, making it easier to understand what went wrong.
Space Management – Users can now download a space even if another space with the same name already exists in their library.
UI Layout – Added padding between the last space cards and the end of the section for improved visual spacing.
Multiplayer
- Improved the synchronization process when joining a session by optimizing network messages and reducing the amount of data required to sync with other participants.
Bug fixes
Collections – Fixed an issue where some assets were misplaced when dragged into a space.
Collections – Resolved a bug preventing media files with duplicate names from appearing in Collections if a shorter-named version already existed.
Multiplayer – Fixed a corruption issue where sessions became unrecoverable after the app crashed during multi-session creation.
Play Media Node – Resolved an issue where the OnFinish flow sometimes failed to trigger the next node, blocking scenario progression.
Canvas – Fixed a bug where opening the radial menu on canvases with many nodes would incorrectly display the constellation instead of the minigraph.
Android – Fixed an issue that prevented users from downloading GLTF assets in some cases.
Basecamp – Fixed an issue where users were unable to reach Basecamp after disconnecting from the internet during the loading screen.
Basecamp – Resolved a bug where space cards became unresponsive when losing connection during a multi-session.
Basecamp – Fixed incorrect UI behavior when losing connection while entering a space in multi-session.
Basecamp – Fixed an issue where the numerical version of the keyboard was not displayed when clicking on the Session Key field.