Hello there ππ»,
StellarX 1.25.0 is here with new vector system nodes and improvements to make your Spaces easier to update and build more advanced scenarios.
New Features
Vector Collision Node
The new Vector Collision Node lets assets send out a direction-based ray (like an invisible laser) to detect collisions during Play Mode. Choose a direction (Up, Down, Forward, Back, Left, Right) and detect when it hits another asset.
Move Node
The new Move Node lets assets move in a chosen direction over a set distance and time during Play Mode. Movement follows the assetβs local direction, even if itβs rotated.
Vector Value & Variable Nodes
New Vector Value and Vector Variable Nodes let you use vector (Vector3) data in your scenarios. Store and reuse vector values to create more advanced behaviors.
Enhanced Math Nodes
Addition and Subtract nodes now support Vector3 values, allowing more flexible calculations with both numbers and vectors.
Improvements
Shared Spaces Updates
Check for updates on Spaces downloaded from other users directly in Basecamp. Use Check for updates on a single space or Check for all updates in the Shared with me section to download the latest changes made on the space by other users.
When updates are available, an Update button lets you download the latest version. Notifications show how many updates are available or confirm when everything is up to date.
Microphone Permission Notification
A message appears before joining multiplayer if microphone access is turned off on Meta headsets.
Clear Target Node
The new Clear Target Node stops an asset from facing a target and restores its default behavior.
Physical Toggle for images
Planes and images now have an IsPhysical toggle.
Bug fixes
β’ Fixed an issue where an image in a media panel was flickering when the Z scale was much smaller than X and Y.
β’ Fixed an issue where Plane Y scale did not update correctly with Aspect Ratio enabled.
β’ Fixed a VR issue where Undo create command in Multicreate caused network errors and broke tools.
β’ Fixed an issue where Masterclass spaces opened incorrectly and blocked access to the canvas.
β’ Fixed an issue where assets using the Face Target Node kept their collider when synced.