Function
Provides a reference to an asset placed in the Space.
The 3D Object Asset node allows creators to select an asset and use it within a Canvas. The selected asset can then be connected to any node that accepts an asset input.
Can be connected to
- Any node that accepts an asset input
Particularities & Node Configuration
- The 3D Object Asset node is used to reference an asset that already exists in the Space.
- When remixed, the node opens the same Remix panel that is available when selecting the asset directly in the Space.
- Changes made through the remixed node also affect the asset in the Space.
- The node is synchronized across the network and works in multiplayer.
- The node is serialized when saving a Space or Scenario.
The 3D Object Asset node contains the following field:
- Asset
The node provides the following output:
- Asset
Using the 3D Object Asset Node
Example: Make a cube glow when the simulation starts
In order to recreate this scenario, you'll need the following:
- An On Start Canvas node
- A 3D Object Asset node
- A cube asset
- A Glow node
Select the cube in the 3D Object Asset node and connect its Asset output to the Asset input of the Glow node.
When the simulation starts, the Glow node is triggered and applies the glow effect to the referenced cube.
This example demonstrates how the 3D Object Asset node can be used to provide an asset reference to nodes that require an asset input.