Function:
- Changes whether the selected asset can be used as a teleportation surface.
Can be connected to:
- Nodes with Flow inputs (Behavior, Action, Flow Controls, Events and Triggers)
- 3D Object Reference Nodes
Particularities:
- The Teleportable input uses a Boolean value:
- True: The selected asset can be used as a teleportation surface.
- False: The selected asset cannot be used as a teleportation surface.
The teleportability of an asset can be changed dynamically while the scenario is running.
Using the Set Teleportable Node
Example: Changing whether a platform can be teleported onto.
In order to recreate this scenario, you’ll need to place these assets in your Space:
- A Canvas
- A Set Teleportable node
- An asset that will be used as a teleportation surface
Add a 3D Object Reference Node and select the asset you want to modify.
Connect the Asset output of the 3D Object Reference Node to the Asset input of the Set Teleportable Node.
Set Teleportable to true to allow players to teleport onto the asset, or false to prevent players from teleporting onto it.