Scenarios

β€œThere are no facts, only interpretations.” - Friedrich Nietzsche πŸ€“

Scenarios are Experiences that can be Played by yourself or another person.

Scenarios are immersive Experiences that you can Create for yourself and/or others to Play in a multiplayer context.

In short, a Scenario represents a series or sequence of events experienced within a given Space. Inherently, Scenarios vary depending on the choices made by an individual in a particular context. Since StellarX focuses on Immersive Skill-Building, the expected outcome of a given Scenario generally involves learning and developing a skill set, which includes both hard skills and soft skills.

Building a Scenario

In order to develop a skill set, one must begin by building a various sequences in the Scenario Canvas. For optimal learning and information retention, it's important to make sure that the elements included in the Scenario are reflective of the context in which the real-world actions take place.

To achieve this, Nodes are linked to one another to create sequences and trigger contextually responsive events that are based on player interactions and temporal elements.

Linking Nodes

Without Links, the complex interactions and sequences would be impossible. With Links you can connect information together to trigger events and set behavior in a contextually adaptive manner. In other words, the Links transmit information from Node to Node, just like an electric circuit.

When Nodes are Linked together in the Scenario Canvas, you can create simple or complex scenario Sequences, which opens the door to endless possibilities and limitless fun. 

Below we've outlined the basic steps for building a scenario sequence so that you can practice at your own pace.  


Creating a Scenario Sequence

Making Popcorn on the Stove 🍿

  1. First, from your Base Camp, select the Borealia Space.
  2. Once you're inside the Borealia lodge, Teleport to the kitchen area and place yourself within arm's reach of the stovetop.
  3. Next, open up your Experience Assets Collections and select the Trigger Zone asset. 
    Place the Trigger Zone asset on the bottom left burner of the stovetop.
  4. Then, open the Scenario Canvas and begin by adding a Reference Node for each of the following assets: 1 Stovetop Knob, Stovetop, Popcorn, Trigger Zone.
    In total you should have four (4) Reference Nodes in your Scenario Canvas.
  5. Next, add an Approximate Number Node, which can be found via the following Constellation Menu path: Dynamic > Until. 
    Then, link the Stovetop Knob Reference Node's 'Current Angle' field to the Approximate Number Node's Value field. ✨ Be sure to connect the Knob Node and Approximate Number Node flow by linking both top field's together.
  6. Next add a Glow Node, which can be found in the Object category of the Constellation Menu. 
    Link the Approximate Number Node flow to the Glow Node, and link the Stovetop asset's Reference Node to the Glow Node's 'Asset' field. 
  7. Now, add an If Trigger Node in your Scenario Canvas.
    ✨ When you open up the Constellation Menu follow this path: Dynamic > Until > Trigger.
    Then, link the Glow Node flow to the If Trigger Node, and follow up by linking the Trigger Zone 'Asset' field to the If Trigger Node's 'Trigger Zone' field.
    Finally, link the Popcorn asset 'Reference Node' field to the If Trigger Node's 'Object' field.
  8. Once that's done, open up your Collections and select the Popcorn Audio asset from the Media Collections. Place the Popcorn Audio asset onto one of the stovetop burners.   
  9. Next, in your Scenario Canvas, add a Reference Node for the Popcorn Audio asset.
  10. Next to the Popcorn Audio Reference Node add a Play Audio Node. Then, link the Popcorn Audio Reference Node's second field to the Play Audio Node's 'Asset' field.
    Also, link the Popcorn Audio Reference Node's last field to the Play Audio Node's 'Clip' field.
  11. Next, add an Animate Node to your Scenario Canvas.
  12. Then, add another Reference Node for the Popcorn asset, and link the Popcorn Reference Node's second field to the Animate Node's 'Asset' field.
    Link the Popcorn Animation to the  Animate Node 'Clip' field.
  13. Lastly, link the Trigger Zone Node flow to the Play Audio Node flow, as well as the Animate Node flow.