Late April 2019

Well hello, there! πŸ‘‹πŸ»

We hope you enjoyed the long Easter weekend and spent time with family and friends. And, perhaps you were lucky enough to collect a few delicious chocolate eggs... πŸ‡ πŸ₯š Despite the long weekend, we still crunched on some StellarX updates, so here's the downlow:

Improvements πŸ‘πŸΎ

  • Player Avatars in a multiplayer Experience now come equipped with feet! πŸ‘£ Well, not quite feet... more of a foot indicator. But, still... it's an awesome improvement. Others can see where you're stepping, 'cause nobody likes stepping on other people's toes.

Bug Fixes 🐞

  • Fixed that annoying bug that had the Physics label appearing in Remix, even when the Physics toggle was active. 
  • Dealt with that nasty "ghost" overlay that was visible whenever the wheel mechanism was in use. πŸ‘»
  • Fixed a bug where the mechanisms output was not reset when swapping from Create to Play and vice-versa.
  • Fixed a bug that prevents the scale view to appear when scaling assets.

That's about it for this Sprint. Stay tuned for more updates. We've been working hard to make StellarX as enjoyable as possible!


- The StellarX Crew ✨