Late April 2020

Hey there! πŸ‘‹πŸ½

As per usual, we've been keeping busy with StellarX. Here's what we've updated:

New Features πŸ’«

You can now join Multiplayer Play Sessions in StellarX! At all times, you can find your Session ID on your XR Watch wristband. Simply share the Session ID with a friend or colleague and enjoy  and share (only for beta user)

Bug Fixes 🐞

  • Fixed a bug that prevented Shapes in Collections to be set as physical.
  • Fixed a bug that prevented the Remix option from displaying upon hovering a Node.
  • Fixed a bug that prevented some assets from being identified with the new Identification App.
  • Fixed a bug that prevented the radial menu from appearing in very specific situations.
  • Fixed a bug that made it difficult to create inside an imported HD Collision asset because of the pointer collision.  
  • Fixed a bug that prevented certain Templates from being generated based on certain Windows settings. 

Improvements πŸ‘πŸ»

  • Improved controller joystick and touchpad sensibility in the Base Camp making it easier to select a Space.
  • We added new visuals for the Knob in our Mechanism Pack.

That's all for this Sprint. We hope you enjoy the updates. Please feel free to get in touch with questions, comments, and even features suggestions. We're always eager to hear from fellow creators. In the meantime, keep on playing and keep on creating!


- The StellarX Crew ✨