Early May 2020

Well hello, there! πŸ‘‹πŸ½

We hope you've all been keeping busy these days; we sure have. As per usual, we've been working hard to improve StellarX so that you can enjoy a smoother experience and new additions. Here's what we've updated in the past two weeks:

New Features πŸ’«

  • A new Shapes Collection Pack has been added! It contains all of your fave primitives so that you can crafty and creative in your Spaces. 

Bug Fixes 🐞

  • Fixed an issue where that prevented the "If True" node from working properly after having performed very specific Actions. 
  • Fixed a bug that prevented some of our template Spaces from being displayed in the Base Camp when StellarX ran for the first time.
  • Fixed an issue that caused text to appear outside of its designated text input field when using the Remix Action in the Canvas with Nodes.
  • Fixed a bug that caused the zoom to malfunction in the Canvas. All is fixed, so you can Pan away!  

Improvements πŸ‘πŸ»

  • The Canvas location is now saved, which will make it easier to find your way back to your Scenarios in each of your Spaces. 
  • A new visual of the wheel Mechanical Asset is available in the Mechanism Collections Pack.

That's all for this Sprint. We hope you enjoy the updates. Please feel free to get in touch with questions, comments, and even features suggestions. We're always eager to hear from fellow creators. In the meantime, keep on playing and keep on creating!


- The StellarX Crew ✨