Function:
- The scenario linked to this Node will begin automatically when you enter Play or Preview mode. It can only be executed one time.
Can be Connected to:
- Nodes with Flow inputs (Behavior, Action, Flow Controls, Events & Triggers)
- Asset Reference Nodes
- Operators Nodes
- Numeric Value Nodes
Particularities:
- This Node cannot be used on its own; it has to be part of a chain that contains a Triggering Node, such as: an Event Node, a Trigger Node, an On Start Canvas, Interactives Nodes, or a Trigger Zone Node
- 'On Collision' will only trigger the attached scenario once. Refer to the example below for instructions on how to trigger it multiple times.
Using the On Asset Collision Node
Example: Making an asset glow when it collides with another asset.
In order to recreate this scenario, you’ll need to place these assets in your Space:
- A Canvas
- Two assets that have the physics enabled
Your Canvas should look like this: