Function:
- Stops a selected media from playing.
Can be connected to:
- Nodes containing Flow inputs (Behavior, Action, Flow Controls, Events & Triggers)
- Asset Reference Nodes
Particularities:
- This Node cannot be used on its own. It has to be part of a chain that contains a Triggering Node such as: an Event Node, a Trigger Node, an On Start Canvas, Interactives Nodes, or a Trigger Zone Node.
Using the Stop Media Node
Example: Stopping Audio.
In order to recreate this scenario, you’ll need to place these assets in your Space:
- A Canvas
- An audio asset